= Necromancy Solo = [https://img.pvme.io/images/gmrKIcfK2P.png Guide illustration] ​ == Introduction == Necromancy necromancy has the benefit of conjures, good aoe abilities, and high hitcaps to make quick work of Solak. The rotation as written has an element of RNG from critical strikes, Impatient perk procs and general boss mechanics. This is an advanced necromancy guide to Grandmaster role (sub 5:15) solo Solak, assuming strong underlying knowledge of all Solak mechanics. ​ == Presets and Relics == ⬥ [https://presets.pvme.io/?id=oPrfSUYvrHKVBzsZ0jTh Preset] ​ ⬥ It is assumed that the Spirit Weed SpiritSticks, Kwuarm KwuarmSticks, and Lantadyme incense sticks lantasticks are used at bank. ⬥ bloodreaver with reaverscroll are presummoned, autofire set to 3-6. ‎ ‎ ‎ ‎• Optionally: bring an extra reaverpouch ⬥ The dummy is for building at the start of Phase 4. ⬥ Runes for smokecloud, prismofrestoration, veng, disrupt, SBSLunars to use as needed. ​ [https://firebasestorage.googleapis.com/v0/b/preset-images/o/images%2FoPrfSUYvrHKVBzsZ0jTh.png?alt=media Guide illustration] == The Fight == === Prefight: === conjurearmy → lifetransfer → commandghost → invokedeath → commandskeleton → splitsoul + start fight ​ === Phase 1: === (tc) + vulnbomb → deathskulls → bloat → soulsap → touchofdeath → necrobasic → soulsap (+run pad if close) → commandskeleton → necrobasic → soulsap → livingdeath + adrenrenewal → touchofdeath (run east to rootlings spawn) → deathskulls (last two hits should hit rootlings) → necrobasic fingerofdeath and deathskulls off cooldown and touchofdeath when off cd after deathskulls (3x deathskulls in livingdeath) as you run solak to rootlings. One deathskulls bounce + basic should kill rootling. ​ After livingdeath ends, clear remaining rootlings with soulsap and necrobasic, you can do a 4th deathskulls if solak still high hp or any rootlings alive. ​ ''Notes phase 1:'' ⬥ If relentless5 proc, either ignore it or omniguard spec. Do not livingdeath early because we rely on deathskulls bounces to clear rootlings. ⬥ deathskulls crits will always clear a rootling in one bounce, very rarely will a non crit clear it in one hit. ⬥ Use lifetransfer once as you're clearing rootlings. ⬥ Keep 4+ necrosis deathguard90 eofspec and 5 residualsoul for arms. ​ Arms: Target Solak's main body (targeted vulnbomb helps, or tc multiple times) → threadsoffate → volleyofsouls → deathguard90 eofspec → soulsap + move under solak + vulnbomb (targeted, see vid). ​ Legs: (tc) left leg splitsoul → spectralscythe → spectralscythe2 → spectralscythe3 → lifetransfer → filler (soulsap / touchofdeath ) → invokedeath ​ Core: (tc) core → bloat (or soulsap → bloat) → commandskeleton → volleyofsouls → soulsap → touchofdeath → necrobasic → filler to kill core → dismiss conjures + conjurearmy → filler ability → commandghost ​ === Phase 2: === Eruptions: southwest: soulsap → soulstrikeflank → commandskeleton + surge southeast → touchofdeath → soulsap → soulstrikeflank + surge northeast → (have 8 necrosis) deathguard90 eofspec + dive northwest → commandskeleton → soulsap → soulstrikeflank ​ Solak: (tc) + vulnbomb → bloat → commandzombie → deathskulls → conjurearmy → lifetransfer → commandghost → commandskeleton → praeswand (4tick) smokecloud + omniguard → soulsap → build to 100% → livingdeath + adrenrenewal → touchofdeath → deathskulls → soulsap → splitsoul → divert → soulsap → bloat → 5 residualsoul volleyofsouls → livingdeath rotation, use deathskulls and keep bloat active. post-livingdeath: use deathskulls / volleyofsouls / deathguard90 eofspec / omniguard spec till phased. ​ === Phase 3: === Charge pad #1 + omniguard spec (if available) → build to 3 residualsoul and bloat → commandzombie at 4s timer → ‎ ‎conjurearmy Solak down → splitsoul → soulstrikeflank → soulstrikeflank → soulstrikeflank Charge pad #2 (preferably <500k lp Solak) → anti → build 3 residualsoul → deathguard90 eofspec to stunicon (voiceline: give me the life...) → omniguard spec (if available) → bloat / commandskeleton → Solak down → soulstrikeflank repeats depending on lp → bloat ​ Elf: deflectrange + invokedeath + vulnbomb → soulsap → bloat → commandskeleton → build 5 residualsoul +100% adren. ​ ''Notes Phase 3:'' ⬥ Can fit in 4 abilities as Solak goes down before you go elf. ⬥ after omniguard spec ‎ ‎use a rot such as ‎ ‎touchofdeath → necrobasic → fingerofdeath → necrobasic → deathskulls → necrobasic to utilise deathsparkorsoulreave ⬥ If high lp: fingerofdeath if 4+ necrosis to finish. ⬥ lifetransfer if conjurearmy < 35s upon exit. ​ === Phase 4: === dummy (optional: build 100% adren + 12 necrosis). livingdeath + adrenrenewal target Solak + vulnbomb → build residualsoul / necrosis and adren ​ If 100% adren early: bloat → splitsoul → commandskeleton → (damageable) deathskulls → volleyofsouls → fingerofdeath → fingerofdeath → deathguard90 eofspec ​ If <100% adren: splitsoul → (damageable) deathskulls → bloat → commandskeleton → volleyofsouls → fingerofdeath → fingerofdeath → deathguard90 eofspec → build for omniguard spec if not dead. ​ If ≤3 residualsoul: bloat → splitsoul → commandskeleton → (damageable) deathskulls → fingerofdeath → fingerofdeath → soulstrikeflank → repeat soulstrikeflank till < 60k lp → deathguard90 eofspec ​ == Video Example == [https://youtu.be/oCev3AnBwFE Solo Solak GM Necromancy example] ​ == Source and attribution == Source: [https://pvme.io/pvme-guides/rs3-full-boss-guides/solak/necromancy-solo/ Necromancy Solo], by PvME contributors. Licence: [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]. Do not silently relicense. Captured 2026-11-10T14:26:44Z. Source HTML SHA-256: 5c9b19f2843216e02519d984b9ab649feeb79e66c885cfbe48ee07ca8606d6f6. Changes: Navigation and typography adapted. Original sanitized source HTML and its text hash are retained separately. Source channel and message references are repaired using the pinned guide repository and public directory/identity evidence; navigation wording is adapted for the web. Every change is recorded in the reference repair ledger. Unverified destinations and contributor names remain explicitly unavailable. Legitimate external community and attribution links are preserved and labeled. Original media is embedded from providers; media rights are separate from guide-text rights. Layout converted to basic wikitext. Rich structures require manual review. Game-version accuracy is unverified; consult the current upstream guide.