BOSS FUNDAMENTALS

Arch Glacor Basic

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Combat Modernization. Some guides predate Combat Modernization. Rotations may need review.

Content status

Guide illustration ​

General Information

⬥ Arch-Glacor can be fought in Normal Mode (NM) or Hard Mode (HM)

‎ ‎ ‎ ‎• NM can be fought in a group, but HM can only be fought solo

⬥ Arch-Glacor's life points vary based on mode and enrage

⬥ Glacor glacor slayer assignment applies to NM only

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Gear, Relics and Familiars

magic Example Preset

melee Example Preset

range Example Preset

necromancy Example Preset

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Fight Mechanics

⬥ Arch-Glacor randomly cycles through the 5 mechanics listed below

‎ ‎ ‎ ‎• Each mechanic can only occur once per cycle, meaning a mechanic can only occur back-to-back if it is the last mechanic of a cycle and the first mechanic of the next

⬥ In NM, mechanics can be toggled on or off to learn the fight, except for Creeping Ice

⬥ In HM, all mechanics are enabled and enrage increases with every kill, with difficulty increasing too

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Auto Attacks (Ranged example / Magic example)

Mechanic: Arch-Glacor primarily uses Magic and Ranged auto-attacks, with stronger style-swapping auto-attacks during Flurry.

Solution:

⬥ Pray against the correct attack style deflectmage deflectrange

⬥ Use debil if taking heavy damage

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Glacyte Minions (Example)

Mechanic: Arch-Glacor becomes immune and summons 4 Glacyte minions. Each minion drops an unstable core on death.

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At 250%+ HM enrage, a tougher Bolstered Glacyte also spawns (however, if this is the first mechanic in the fight, this Bolstered Glacyte does not spawn).

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Solution:

⬥ Use area of effect attacks to clear the minions spectralscythe2 threadsoffate / gchain magmatemptest / cane gflurry / ricochet bombard

⬥ Click the unstable cores only once all minions are dead

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Flurry (Example)

Mechanic: Arch-Glacor's auto-attacks hit harder and rotate combat styles, with its Melee hit the strongest.

Solution:

⬥ Pray against each combat style accordingly DeflectMage / DeflectRange / DeflectMelee

⬥ Use debil for additional damage reduction

⬥ Use res or divert on melee swipes where appropriate

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Pillars of Ice (Example)

Mechanic: Creeping Ice forces you to one end of the arena, then moving beams cross the arena. Contact with a beam deals heavy damage and stuns you stunicon

Solution:

⬥ Move around the beams using dive and surge

⬥ Watch the example above for one safe path through the mechanic

⬥ In HM, an additional beam appears after the second beam

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Exposed Core (Example)

Mechanic: Arch-Glacor traps you in the centre of the arena, between its arms. The core deals increasing Magic magic damage.

Solution:

⬥ Kill either arm to escape

⬥ Use strong damaging abilities to break the arm quickly

⬥ Pray DeflectMage to reduce damage if needed

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Frost Cannon (Example)

Mechanic: Creeping Ice traps you at one end of the arena, then Arch-Glacor fires a beam dealing heavy Magic damage. In HM, the beam hits 3 times and the first hit stuns you stunicon

Solution:

⬥ Prioritise blocking the Magic attack(s) with devo or reflect + res

⬥ Use anti before the beam in HM to prevent the stun

‎ ‎ ‎ ‎• If you miss this, don't panic and use freedom

⬥ Example rotations:

‎ ‎ ‎ ‎• In NM: use res to heal from the single hit

‎ ‎ ‎ ‎• In HM:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ anti → devo + DeflectMage (Example)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ anti → reflect + DeflectMage → res the final hit (Example)

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Videos

⬥ 5-mechanic Normal Mode, Ranged, Revo Basics

⬥ 5-mechanic Normal Mode, Magic, Revo Basics

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Source record

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