BOSS FUNDAMENTALS

Solak Basic

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Combat Modernization. Some guides predate Combat Modernization. Rotations may need review.

Content status

Guide illustration

Presets and Relics

⬥ Magic preset magic

⬥ Melee preset melee

⬥ Ranged preset range

⬥ Necromancy preset necromancy

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Phase One Mechanics

Pads

⬥ One green pad for each player in the battle will spawn at a random location

‎ ‎ ‎ ‎• Use surge / dive to stand on a pad before the falling spore hits the ground

‎ ‎ ‎ ‎• Players will be dealt 5-6k blight damage per pad missed

‎ ‎ ‎ ‎• A Powerburst of Vitality powerburstofvitality can be used to survive missing (or skipping) pads

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ reflect will also be required to survive skipping pads in groups of size 3 to 6

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ powerburstofvitality + reflect will not guarantee survival in a group of 7, at least one pad must be taken with surge / dive

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Personal Blight Bomb

⬥ After pads, all players will have a bar above their head

‎ ‎ ‎ ‎• Use disrupt or res as the bar fills entirely to negate the 9-10k damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ ‎ ‎If you are not the base you can safely disrupt or res after the first auto post the bar appearing above your head

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ ‎ ‎If you are the base, the timing is a little tight. A melee smack will come out right before the bomb explodes. While learning use both disrupt and res

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Volatile Rootlings

⬥ At 0:21, 8 Volatile Rootlings roots appear around the edges of the arena

‎ ‎ ‎ ‎• It is recommended for each player to pre-place a set of two dommine underneath rootling spawn points before starting the fight

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Both dommine should be placed same-tick. If not, the second one will sometimes not explode

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A second set of two dommine can be placed while killing the remaining rootlings

‎ ‎ ‎ ‎• Rootlings have 20,000 hp in a duo and gain 12,500 hp for every additional player in the fight

‎ ‎ ‎ ‎• If not killed by around 1:30, they will become Blightbound Lashers blightlasher

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Lashers will attack with range and can deal heavy damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If two consecutive rootlings turn into Lashers, the second will heal to full

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Personal Roots

⬥ At 1:06, 2 random players will be given a text box informing that they have Blight Roots as well as a timer that counts down

‎ ‎ ‎ ‎• There will be yellow arrows at the players' feet, on the minimap, and on the arena itself indicating where the roots will be coming from

‎ ‎ ‎ ‎• When the timer hits 0, the roots will launch towards the players' location in a triangle shape

‎ ‎ ‎ ‎• The player must move 1 or more tiles away from their pinpointed location and away from the roots to avoid damage and a stun

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ anti or freedom before the timer reaches 0 to ensure you won't be stunned

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AoE Blight Bomb

⬥ At 1:32 and 1:49 (and throughout Phase 3, as well), up to 3 non-base roles will receive a bar above their head

‎ ‎ ‎ ‎• When filled entirely, an explosion will deal 3-4k damage (AoE)

‎ ‎ ‎ ‎• res can be used for a heal

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Alternatively, disrupt, reflect, or tank it

‎ ‎ ‎ ‎• Solak's auto attacks will speed up after these bombs

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Arms and Legs

⬥ At 1:55 (1:06 for rootskips, 1:32 and 1:49 respectively for bomb skips), Solak will root his arms to the center of the arena

‎ ‎ ‎ ‎• Arms must be killed within 30 seconds

‎ ‎ ‎ ‎• After both arms die, Solak will stand up, exposing his legs. Legs must be killed within 20 seconds

‎ ‎ ‎ ‎• Being too slow on either arms or legs means that Solak will stand up and spawn Blightbound Lashers blightlasher

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Core

⬥ After both the arms and legs have been killed, Solak will expose his core

‎ ‎ ‎ ‎• The core has 125,000 hp per person, and is exposed for 18 seconds

‎ ‎ ‎ ‎• If the core is not finished within this time, P1 mechanics will repeat

‎ ‎ ‎ ‎• Once the core is dead, Phase 1 ends and Phase 2 begins

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Phase Two Mechanics

Eruptions

⬥ At the start of Phase 2, an eruption will spawn in each corner of the arena

‎ ‎ ‎ ‎• When killed, these eruptions will spawn a blue circle that will teleport everyone within up to the Anima Storm 5 seconds after the eruption dies

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Anima Storm

⬥ Persists from the beginning of Phase 2 until it is killed

‎ ‎ ‎ ‎• Every 10 seconds, it will drop blight rain onto the arena hitting all players for 2k damage and will add a Blight Stack blight to the player's debuffs

‎ ‎ ‎ ‎• It is destroyed by teleporting via the eruptions and spam clicking the storm in the sky

‎ ‎ ‎ ‎• As the storm "rains" down onto the arena, a puddle of blight rain will begin to form in the center

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stay away from the puddle as it hits for almost 2k damage per tick and will add a Blight Stack blight for each hit

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ While in the sky, players can position themselves away from the center to ensure they return to the ground outside of the puddle

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Cleanse/Blight Stacks

⬥ In Phases 2 and 3, Merethiel can be clicked to activate a green circle on the ground at the south

‎ ‎ ‎ ‎• Blight Stacks blight appear on the players' debuff bars

‎ ‎ ‎ ‎• It will remove all blight stacks from players standing within it

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Players will do 1000 less damage per click to the Anima Storm per stack, and receive 1% more damage

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Blight Spores

⬥ 6 auto attacks after all eruptions die, Blight Spore bombs will spawn all around the arena

‎ ‎ ‎ ‎• Spores will rise into the air, fall back to the ground, and explode

‎ ‎ ‎ ‎• The longer the mechanic has progressed, the more damage they will deal

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Towards the end of the mechanic, they will hit up to 8k and should be avoided at all costs

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Anima Rain

⬥ 12 auto attacks after spores, five hits of Anima Rain will fall from the sky

‎ ‎ ‎ ‎• Players should click the golden sphere in the north to consume the Blessing of Nature

‎ ‎ ‎ ‎• Immediately before the first rain, players should press their extra action button to deploy the blessing

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The Blessing of Nature shield dome lowers the Anima Rain damage by 75%

‎ ‎ ‎ ‎• Players can run outside of the shield and use res for a heal

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Arm Climb

⬥ 2 auto attacks after the last Anima Rain, Solak will pull and root one player to the ground

‎ ‎ ‎ ‎• The player should freedom from the roots and move away

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Failure to do so will result in being insta-killed

‎ ‎ ‎ ‎• After Solak slams his arm, a player should click the arm to climb up

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This will deal a deadly blow to Solak

‎ ‎ ‎ ‎• After the climb, Solak will hit the climber with a massive melee hit, up to 9k

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Climber should disrupt / res this hit

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Phase Three Mechanics

Charge Pads

⬥ At the start of Phase 3, 8 pads will spawn around the arena

‎ ‎ ‎ ‎• As Solak stands on this pad, it will charge up (indicated by a blue ring)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It takes 15 seconds for a pad to become fully charged

‎ ‎ ‎ ‎• When fully charged, Solak will stop attacking and begin to shake rapidly for 12 seconds

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This makes for a good time to heal with soulsplit

‎ ‎ ‎ ‎• Random bombs can fall onto pads throughout the phase, tank, move away, or disrupt / res

‎ ‎ ‎ ‎• During this 12 second window, players may use their extra action button to access the Realm

‎ ‎ ‎ ‎• If all 8 pads are fully charged, P3 will end

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This is not commonly done; instead, it is recommended to enter the realm and kill Erethdor

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The Realm

⬥ Accessed on Phases 3 and 4 by using the extra action button

‎ ‎ ‎ ‎• If clicked during P3, the player will be in the Realm for 20 seconds before returning to the regular arena

‎ ‎ ‎ ‎• When in the Realm, food cannot heal you, but other sources of healing still work (e.g. excalibur)

‎ ‎ ‎ ‎• In Phase 3, the Realm is used to kill Erethdor ("the Elf")

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The phase will end when Erethdor is killed

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AoE Blight Bomb & Stun

⬥ AoE blight bombs also occur in Phase 3, and are dealt with the same as in Phase 1

⬥ Throughout the phase, Solak will stun all players in the regular arena

‎ ‎ ‎ ‎• If he is not stunned back, players will be hit with a bleed that escalates in damage over time

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Weapons with Flanking flank4 will still work for this mechanic

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Phase Four Mechanics

Realm Manifestations

⬥ Entering the Realm on P4 should not be done under normal circumstances, instead, prefer to No-Realm

⬥ Manifestations will spawn inside of the Realm and attempt to consume Solak's mind

‎ ‎ ‎ ‎• If the mind is consumed, all players will be insta-killed

‎ ‎ ‎ ‎• The HP of Solak's mind is the bottom of the two displayed on-screen

‎ ‎ ‎ ‎• The rate at which manifestations consume the mind increases the longer they live

‎ ‎ ‎ ‎• More manifestations will spawn the faster Solak's HP bar is depleted

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This means delaying the use of some high damage abilities can be useful

⬥ Manifestations can be tanked by a player through entering the Realm

‎ ‎ ‎ ‎• Manifestations attack with Magic

‎ ‎ ‎ ‎• While in the Realm, players can sacrifice their own HP to heal Solak's mind

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This should be done by first using cade and then clicking Solak

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Burst of Nature

⬥ Appears as a purple tornado surrounding Solak

‎ ‎ ‎ ‎• Deals a large hit every ~28 seconds

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Damage can be lowered tremendously by using stunning abilities

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ impact / deep / backhand / fbackhand / bindingshot / tight / soulstrike / deathguard90 spec will still reduce damage even with flank4

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The No-Realm

⬥ The general approach to succeeding on P4 is to ignore the Realm, and instead finish Solak before his mind is consumed

‎ ‎ ‎ ‎• Enter the phase with a fairly high level of adrenaline

‎ ‎ ‎ ‎• Build up to 100%, and wait for Solak to rush forward, and then be pulled backwards

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You can build on Solak before the pull-back, but he will be immune to damage

‎ ‎ ‎ ‎• Execute a strong ultimate ability rotation after Solak is pulled back

‎ ‎ ‎ ‎• Stunning abilities should be used early to reduce Burst of Nature damage

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Basic Strategy

Phase 1
Damage Solak down to his HP cap while handling mechanics that interrupt damage. Killing the Core will start Phase 2
Start & Pads
⬥ Pre-place dommine, if available ⬥ Start fight, use damage-boosting ultimate sunshine / deathsswift / zerk / livingdeath     • Use a few strong abilities within your ultimate, and then surge / dive to a pad         ⬩ Alternatively, powerburstofvitality (duo) or powerburstofvitality + reflect (3-6 people) ⬥ Return to Solak after pads, and continue doing damage until ~0:50
Rootlings, Roots & Bombs
⬥ The team should split up and kill volatile rootlings     • Place second set of dommine if available ⬥ Handle personal roots at ~1:06     • Ensure you warn others if they need to move to safety ⬥ Continue doing damage until ~1:32 and ~1:49 Blight Bombs     • Negate as required with disrupt / res     • Keep doing damage between bombs
Arms, Legs, & Core
⬥ Kill arms, while keeping fairly high adrenaline     • If using necromancy, you should invokedeath threadsoffate volleyofsouls soulsap volleyofsouls to kill arms     •Magers and rangers should sunshine / deathsswift at the end of arms ⬥ Kill the legs, while building adrenaline for core     • Meleers should zerk just before core appears ⬥ Dump everything you have into the core     • Ensure somebody uses vulnbomb
Phase 2
Kill all 4 Eruptions and the Anima Storm. Then, damage Solak until his corruption bar has been drained completely. Once it is completely drained, Phase 3 will start
Eruptions, Cleanse & Storm
⬥ Kill a southern eruption and then cleanse ⬥ surge / dive back to the destroyed eruption, go up and damage the Anima Storm ⬥ After returning to the ground, repeat with other Eruptions until the Storm is dead     • There is generally no need to cleanse a second time
Blight Spores, Anima Rain & Arm Climb
⬥ Meet at the very north of the arena between the torches     • Use damage-boosting ultimate immediately sunshine / deathsswift / zerk / livingdeath ⬥ Damage Solak while avoiding Blight Spores ⬥ Use the blessing of nature when the Anima Rain comes     • Run outside of shield and res one of the hits ⬥ Continue damaging until the Arm Climb     • If rooted, use freedom     • One player should climb, and mitigate large hit with disrupt / res ⬥ If not phased after climb, continue damage and potentially mitigate another Anima Rain     • Do not use a damage-boosting ultimate unless extremely low damage
Phase 3
Damage Solak down to his HP cap then kill Erethdor. When Erethdor dies, Phase 4 will start
Charge Pads & Erethdor
⬥ Use damage-boosting ultimate immediately sunshine / deathsswift / zerk / livingdeath ⬥ Watch out for AoE Blight Bombs and stun when required throughout the phase ⬥ Charge first pad, and go up to the Realm     • Use strong abilities on Erethdor ⬥ Continue to damage Solak, use a second damage-boosting ultimate if Solak is high HP ⬥ When Solak is at HP cap, go up to the Realm once more     • This means charging pad when he is close to cap     • Finish off Erethdor, maintain relatively high adrenaline for P4 start
Phase 4
Damage Solak down to 0 hp before the manifestations kill him in the Realm
Kill, or Be Killed
⬥ Wait at Solak until he becomes targetable, then build adrenaline if needed     • If using magic, range, or necromancy you should sunshine / deathsswift / livingdeath immediately in order to build     • If using melee you should zerk on the pull-back ⬥ After Solak is pulled back, start dumping good abilities into him     • Save hard-hitting abilities for later in your rotation ⬥ If Realming, a stun will be required when Solak says "THIS ENDS NOW" ⬥ Either wipe, or get the kill

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Captured 2026-11-10T14:23:06Z. Game-version accuracy is unverified.

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