INVENTION & PERKS

Perk Information

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Combat Modernization. Some guides predate Combat Modernization. Rotations may need review.

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Introduction

This guide explains in detail perk choices and placements.

For a full list of perk combos and their positions on gear, check out Perks.

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Entry Level Weapon Perks

Precise 6 + Eruptive 4 p6 + er4
⬥ ~7.1% damage increase over no weapon perks at all.     • Refer to this calculator to see effects of individual ranks. ⬥ Very cheap to obtain once Ancient Gizmos ancientarmourgizmo ancientweapongizmo are unlocked. ⬥ Don't have to worry about Aftershock as4 stacks when using switches. ⬥ Precise 6 p6 on main hand to maximise damage while using     • Flanking flank4 / Defender kalphiterepriser / Shield vengeful switch.
Flanking 4 flank4
⬥ When a target is not facing you, this perk multiplies the damage of:     • Impact impact , Backhand backhand , Soul Strike soulstrike , and Binding Shot bindingshot by 2.6x.     • Deep Impact deep , Forceful Backhand fbackhand , and Tight Bindings tight by 1.6x. ⬥ Removes the stun effect from the above mentioned abilities. ⬥ Relatively inexpensive perk with strong benefits, but requires a switch. ⬥ For more information on the angles from which Flanking flank4 works, see Mechanics.
Planted Feet pf
⬥ Increases the duration of Sunshine sunshine and Death's Swiftness deathsswift     • From 30s (50 ticks) to 37.8s (63 ticks). ⬥ Usually used as one of the following:     • as1 pf on a main hand weapon to preserve Aftershock stacks.     • On a defender, optionally as a combo with a perk like Caroming 4 caroming4.     • See !pf and !defender ⬥ Becomes obsolete once you unlock Greater Sunshine / Death's Swiftness

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Advanced Weapon Perks

Precise 6 Aftershock 1 p6 as1
⬥ Precise 6 p6 on main hand to maximise damage while using     • Flanking flank4 / Defender kalphiterepriser / Shield vengeful switch. ⬥ Aftershock 1 as1 on main hand to prevent losing stacks when using a switch. ⬥ On 2H Weapons, different combos can be used instead such as:     • p6 ruthless1 , p6 caroming1 , or p6 er2 if using another Aftershock combo (expensive).
Aftershock 4 Eruptive 2 as4 er2
⬥ Along with Precise 6 Aftershock 1 p6 as1, is a:     • ~9.6% DPM boost over no weapon perks. ⬥ This is effectively the same as having:     • Precise 6 p6 , Eruptive 2 er2 , and Aftershock 4 as4 simultaneously. ⬥ Cheaper to get than Precise 6 + Eruptive 2 p6 er2 in one gizmo.
Caroming 4 Eruptive 2 caroming4 er2
⬥ Hits 1 additional monster per rank of Caroming caroming4     • Synergistic with Greater Ricochet grico and Greater Chain gchain. ⬥ For Ranged range setups with grico     • Can be camped alongside Precise 6 Aftershock 1 p6 as1. ⬥ For Magic Magic setups with gchain     • Can be combo-ed as a Planted Feet + Caroming 4 caroming4 pf switch.     • Or just used on its own as a switch.
Eruptive 4 Ruthless 3 er4 ruthless3
⬥ Along with Precise 6 Aftershock 1 p6 as1, is a:     • ~8.3% DPM boost over no wep perks before accounting for Ruthless ruthless3. ⬥ Can be good at places where Ruthless ruthless3 is effective, such as slayer. ⬥ Relatively cheap to obtain.
Lunging 4 X lunge4
⬥ Increases max hit of the following abilities by +80% on stationary targets:     • Dismember dismember , Fragmentation Shot frag , and Combust comb ⬥ Reduces the damage multiplier of walking these abilities from 2x to 1.5x. ⬥ Generally only used with melee as you cannot walk Dismember dismember.     • frag and comb are better if walked without lunging.

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Entry Level Armour Perks

Biting 3 + Impatient 4 (body armour) b3 imp4
⬥ Biting 3 b3 gives a 6% chance of forcing a crit each hit.     • ~3.8% damage increase on average (varies with other boosts).     • Refer to this calculator to see effects of individual ranks. ⬥ Impatient 4 imp4 has a 36% chance to grant 3% more adren per basic ability.     • On average this results in an increase of ~1% adrenaline per basic ability.     • Stacks with Fury of the Small furyofthesmall relic. ⬥ Very cheap to obtain once Ancient Gizmos ancientarmourgizmo ancientweapongizmo are unlocked.
Crackling 4 (leg armour) crack4
⬥ Crackling 4 crack4 deals 200% ability damage every 60 seconds. ⬥ Can easily be combo-ed with an auxiliary perk     • Cheaper than some other combos involving perks like imp4 or biting4. ⬥ Pairing with Enhanced Devoted enhdev4 on legs can make armour switches cheaper, as legs tend to cost less than bodies.
Enhanced Devoted 4 (leg armour) enhdev4
⬥ Enhanced Devoted 4 enhdev4 has a 18% chance per hit on you of activating a 3 second version of the Devotion devo ability. ⬥ The effectiveness of this depends on the attack speed of a boss. ⬥ Assuming the correct overhead prayers, this works out to approximately:     • 18% damage reduction against targets that attack less than once every 2.4s (4t).     • 30.5% against targets that attack once every 2.4s (4t). ⬥ Takes priority over the normal Devoted dev4 perk.     • However the normal dev4 perk can activate during the time enhdev4 is active.     • This calculator can be used to see exact differences in perk ranks.
Turtling 4 turt4
⬥ Turtling 4 turt4 increases the duration and cooldown of Barricade cade by 40%. ⬥ This allows for Barricade cade to last for 13.8s (23 ticks)     • 17.4s (29 ticks) with the T2 Malletops perk malletops.

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Advanced Armour Perks

Biting 4 X biting4
⬥ Biting 4 biting4 gives a 8% chance of forcing a crit each hit.     • ~5% damage increase on average (varies with other boosts).     • Refer to this calculator to see effects of individual ranks. ⬥ Can be combo-ed with an auxiliary perk but is generally expensive:     • mob, demonslayerperk / undeadslayerperk / dragonslayerperk, genocidal, etc
Relentless 5 Crackling 4 relentless5 crack4
⬥ Relentless 5 relentless5 gives a 5% chance to not consume adrenaline when using an ability that requires adrenaline. ⬥ Crackling 4 crack4 deals 200% ability damage every 60 seconds. ⬥ As biting4 is expensive, and relentless5 is a perk useful in all situations putting both on your body armour allows you to use different augmented legs with different perk setups.
Impatient 4 Devoted 4 imp4 dev4
⬥ When not using Enhanced Devoted enhdev4 , it is preferred to combo Impatient with Devoted.     • However it can be comboed with many auxiliary perks situationally. ⬥ dev4 has a 12% chance per hit on you of activating a 3 second version of the Devotion devo ability. ⬥ Damage reduction if praying correctly:     • 12% against targets that attack less than once every 2.4s (4t).     • 21.4% against targets that attack once every 2.4s (4t).
Invigorating 4 X invig4
⬥ Invigorating 4 invig4 gives 20% increased adrenaline from auto attacks. ⬥ Can easily be combo-ed with an auxiliary perk. ⬥ Most impactful for Magic Magic and Necromancy necromancy setups.
Lucky 6 X lucky6
⬥ Lucky 6 lucky6 gives a 3% chance of reducing a hit to 1 damage.     • Works on all damage except hard typeless, such as Araxxor's cleave. ⬥ This can be good for some end-game ranged setups utilising the ECB ecb spec since Lucky lucky6 will work even when Soulsplit soulsplit is active, unlike Devoted dev4 / Enhanced Devoted enhdev4. ⬥ Can be paired with an auxiliary perk like Absorbative absorbative4 or Hoarding, etc.

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