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This guide lists the recommended Action Bars to use in Revolution combat mode (see section Configuring Revolution+ later in this guide for more info).
The different combinations of bars are:
⬥ Single-target
(e.g., most bosses)
⬥ Multi-target
(e.g., slayer mobs)
⬥ 2-handed (only one weapon can be equipped)
⬥ Dual-wield (where two weapons can be equipped, one in each hand)
If a combination is not displayed, it means the bar scored poorly in tests and is not worth using.
Disclaimer
No revolution bar is perfect for every situation - unless you have accessibility needs, we strongly recommend learning full manual to gain total control over which abilities are fired when. You can find more information in Revo To Full Manual
Variances may include:
⬥ Single-target
bars performing differently based on duration of the fight
• Testing was conducted at both War's Retreat dummies and Vindicta
⬥ Multi-target
bars performing differently based on the number of enemies surrounding you, and their life points
• Multi-target testing was conducted at Abyssal Beasts in the Sunken Pyramid
Melee Bars 
Basics only
Single-target / 2-handed
Single-target / Dual-wield
Multi-target / 2-handed
⬥ In testing
increased kph by +10% over ![]()
Ranged Bars 
Basics only
⬥ Use
in place of
if unowned
Single-target / 2-handed and Dual-wield (
)
Multi-target / 2-handed (
)
⬥ It is not worth using Mechanised Chinchompas
if you have access to a T85+ bow
Magic Bars 
Basics only
⬥ Use
in place of
if unowned
⬥ Include
if using
and
as primary weapons
Single-target / 2-handed and Dual-wield
⬥ Auto-cast ![]()
Multi-target / Dual-wield
⬥ Auto-cast ![]()
Multi-target / 2-handed
⬥ Auto-cast ![]()
⬥ In testing
(the above bar) increased kph by +10% over
(this bar)
Necromancy Bars 
⬥ Customise
to use all available conjures
• Prioritise Ghost > Skeleton > Zombie > Phantom
Basics only
Single-target
Multi-target
Configuring Revolution++
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