
Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in Amascut Nm Mechanics and Amascut 2000 Mechanics.
Preset Suggestions
⬥ Range - Melee Preset Example

Rotations
Wars
s
or
→ s
![]()
Phase 1
4pc
+
camp can swap gloves after ![]()
r
(
) +
→
→
→
→
→ (
)
→
→ (
) after 3 hits →
→
→
→
→
→
(+
if 53% after
) →
→
→
→
→
→
(+
if not used yet) →
→
→ (tc
)
Notes:
⬥ If your starts are consistently under 30 seconds from stalling on
you can
on
and s
→ r
→
on ![]()
⬥ do
→
→
after the last
for more consistent BTK skips
Phase 2 and 3
(tc
) +
→
→ (
)
(tc
) +
→
→
→ ![]()
Faster Variation:
+ (tc
) +
→
→ ![]()
West Chains:
In Middle chain:
→ ![]()
Both Side chains:
→
→
![]()
East Chains:
Side chains:
→
→ ![]()
Middle chain:
/
![]()
Middle chain (Solo): s
→ r
+ ![]()
Modest Crocodile
Out Role: Click +
Statue closer to ![]()
Out Role: (tc
) +
Lower to 40k →
+
→
→
→ (Build to 100%)
In Role: (tc
) +
→ (tc
) +
→
→
→ (Build to 100%)
Amascut
Be 3+
stacks
→
+
→
→
→
→
→
→
→
→
→
→
→
→
→ s
Don't let this hit → (
) →
→
→
→
→
→
→
→
→
→
→
→
→ (
→
)
Notes:
⬥ If
wasn't done on P1 do
→
→
→
![]()
⬥
mostly skipped:
/ ![]()
⬥
not skipped: build to ![]()
Phase 4
In Role throw
into portal, Out Role throw
onto ![]()
→ (if below 73%
) →
→
→
→
→
→
while
spawn →
(tc
) + throw on + (tc
)
(tc
) +
→
→
to kill
→ inside
Out Role throw 1
+ inside
(tc
) +
→
→
→
→ ![]()
Both sides:
Side Chains: ![]()
Middle Chain: In
/ out ![]()
Amascut
Out Roles:
utilize
and
to
, if you do
the
and
→
instead
Everyone:
Start with at least 2
stack
→ s
→
→
→
→
→
→
→
→
→ (
) → ![]()
Phase 5
Around the time both solo charges are done and both middle fragments are at 50%, prepare with:
→
→ ![]()
As Tumeken's reform starts, move next to Tumeken and wait till 'GET OUT OF MY WAY' → (
) →
→ (
) →
→
→
→
→
→
→ improvise
Notes:
⬥ It's important for G1/G2 not to move in front of the boss, until the last interceptor has moved back into charging position, this allows for continuous charging for the fastest phase time and skipping 1 jump.
⬥ All other charging roles need to swap positions with max 1t delay as well for the perfect charge.
⬥ Click middle when charge is 1t off, filled or 1t after filled on the same tick that the green lines appear on the floor.
⬥ Perfect Charge Animation: 150 Charging Method
Phase 6
Non
:
→
→ s
→
→
→
→ (
/
→
→
) → (tc
) +
→
move behind
→
+
→
→
→
→
(+
) → As her second arm stops moving
+
→
→ (
) →
→
→
→
→
→
→
→
before phase*
Jump Rotation:
Click
→ (tc
) +
→ (tc
) +
→ (tc
) +
→ (tc
) +
→
→ Click
→ Down
(tc
) +
→
→
→
→
→
→
→
→
→
→
→
→
→
(+
) →
→
before phase
Phase 7
→
→
→
→
→
→
→
(3tick) →
→ If not Scarabus
(
Mid GCD) →
![]()
Example Kills
⬥ R/M 2k 07:01 and 07:03 Examples
Source record
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