Presets and Relics
Rotation
Prefight
Stall
at Wars → Enter instance
When everyone is in: (tc)
+ r
+
→
(out of range) →
→
→
→ s
![]()
Prefight notes:
⬥ If team banks slow swap
and
but might cause
cooldown issues on pillars, alternatively if base starts slower you can do
before ![]()
⬥ If your team is struggling with dps you can
at wars before stalling ![]()
⬥
at 2.4s (before you see 2 on timer)
Phase 1
(tc
) +
→
→
→
→
/ ![]()
P1 notes:
⬥ TC
at 6 seconds on the boss timer
⬥ If adren is for some reason not good you can
instead of ![]()
⬥ If "Hammer" Role, swap
for
![]()
⬥ If "Smoke Cloud" Role, swap
for ![]()
Phase 2
→
→
→
→
→
→
→
→ ![]()
P2 notes:
⬥ Timing the
is very important on the voiceline 'Show these intruders the true meaning of pain!
⬥ If the boss phases on
wait 1 tick before
, if it phased on
no need to wait, if
phased off tick you will have to resync using smoke visuals or the voiceline
Phase 3
→
→
→
→
→
→ ![]()
(+
→
if the boss isn't phased yet)
⬥ If the team struggles killing minions due to
on team or otherwise swap
and
, then
→
→
→
→
![]()
Notes on
timing:
⬥ Umbra ASAP, usually on
![]()
⬥ Glacies: 2 ticks after ![]()
⬥ Cruor: Same tick as
(inputs
→
same tick)
⬥ Fumus: Needs to run in during
couple ticks after it starts channeling
Pillars
1st Pillar
→ ![]()
2nd Pillar
→
+ ![]()
3rd Pillar
→
→
→ (
)
4th Pillar
→ ![]()
⬥ Assuming normal order (UGCF) you should use the following abilities to move between pillars:
to pillar 1 →
to 2 →
→
to 3 &
→
to 4
⬥ If pillar 3 damage is lacking for the team can
→
→
, then
→
pillar 4
Zaros
→
/
→ improvise if not dead
Source record
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Captured 2026-11-10T14:25:12Z. Game-version accuracy is unverified.
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