
Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in ED2 Basic.
⬥ It's recommended to set your anti-spam delay for your
to 1 via the Lectern at Anachronia
⬥ You can
or
a tick before each gate unlocks to save a tick on every entry
⬥
will not improve the number of energies dropped, nor the drop rate for any codex
Presets and Relics
⬥ IMPORTANT: Have
on armour, or use ![]()
⬥
is an optional swap when summoning conjures ![]()
• Camp
otherwise.
⬥
are optional as a familiar swap if going for flightskip at ![]()
• Summon after killing black hands.
Pre-Astellarn
4 Laboratory Slimes
→
→
→
+
down stairs (west) → (tc)
→ (tc) east slime +
→
→
+
→
→ ![]()
3 Red Dragons
south → target middle dragon
→
→ target south dragon
→
→ target north dragon
→
→
→
→
up stairs +
to gate
4 Red Dragons
south +
→ target middle dragon
→
→
→ target far dragon →
→
→
→
→ target any remaining dragons ![]()
4 Lava Golems
to end of bridge +
→
→
→
→
→ ![]()
2 Laboratory Slimes 1 Celestial Dragon
+
+
to dragon/gate →
+ 2x
→
→ (tc) slime →
→
→ (tc)
→ ![]()
3 Celestial Dragons
+
to far west →
→
→
→
![]()
1 Celestial Dragon
+
→
→
→
→
→
→ ![]()
1 Celestial Dragon
→
→
→
→
→
→ ![]()
Astellarn, the First Celestial

Example Rotation
Note: walk out of black wyrmhole where required
→
+
→
→
(phased) →
→
→
→
→
→ target pulsar
→
→
→
→ (tc) boss
→
+
→
→
→
(Can
if high HP)
Post-Astellarn to pre-Verak Lith
2 Celestial Dragons
+
→
→
→
→
→
→
→ ![]()
2 Lava Strykewyrms
+
+
diagonally across room to wyrms → (tc)
→
→
→
→
→
→ ![]()
Note: use
after they die to get to the next gate.
4 Black Dragons
+
+
+
to black dragons →
(tc) rear dragon + 2x
+
→
→
→
→ (tc)
+
→
→
→
→ ![]()
6 Black Dragons
into the middle of the 4 dragon cluster →
→
→
→
→
+
to 2 dragons →
→
→
→
northern dragon (make sure that they stack) →
highest hp dragon →
→
→ ![]()
4 Lava Strykewyrms
→
+
→
→
→ (tc)
→ (tc)
→
→
→
→
→
→
→
→ (tc)
→
→ ![]()
4 Black Dragons
→ run to middle of room + (tc) dragon +
→
→
→
→
→
run to final dragon → (tc)
→
→
→
→
→
→ ![]()
Verak Lith

Example Rotation
Note: tank bombs during fight to avoid dps loss
+
to Verak Lith
→
+
(shouldn't cost adrenaline without a target) →
→ (tc)
+
→
→
→
→
→
+ 2x
→
→
→
→
→ (tc) pillar +
+
→
→ (tc)
→
→
→
→
→
→
+
→
→
→
+
→
→
→
→ finish as required
Post-fight
→
+
across bridge → chest (load last preset → teleport) → option 4
Post-Verak Lith to pre-Black Stone Dragons
3 Dragonstone dragons 1 Onyx dragon
+
→
+
→
to the 4
+
across bridge to middle of far cluster → (tc)
→
→
→
→
→ (tc) highest hp dragon
→
→
→
→ ![]()
2 Dragonstone dragons
+
up stairs +
into attack range → (tc) dragon next to gate
→
→
→
→
→
→
→
→ ![]()
1 Hydrix dragon
+
+
→ (tc) 2nd hydrix +
→
→
→
→
→
+
+
to steps
2 Dragonstone dragons
Note: aim to finish room on 90%+ adren with 6+ Necrosis stacks
+
up steps → (tc) dragonstone dragon on opposite side to the boss gate +
→
→
(move from spikes) →
→ (tc)
→
→
→
→
→
→ ![]()
Black Stone Dragon

Rotation
Note: this is a flight-skip rotation
Phase 1 (opening rotation)
+
→ (tc)
+
+
→
→
→
→
→
→
→ ![]()
Phase 2 (hands)
2x
→
→
→
→
→
→ move to new hand
→
→
→
→
→ move to new hand
→
→
→
→
→ move to new hand
→
→
→ (target boss)
→ (target hand) →
→
→
→
→
→
→
→
→
→
→
→
+
→
(if less than 5 souls) or
to kill the hand
Phase 3 (flight-skip)
(Optional):
+ Dismiss
+ Summon
+ Fill it with ![]()
→
→
/
→
→
→
→
+
→
→
→
→
→
→
→
→
→
→ ![]()
Phase 4/5
If the flight skip is not obtained, build Necrosis stacks
, Residual Souls
and Adrenaline on the boss while it lands and kill it after its final flight.
Example Runs
⬥ Full Run with Flight Skip (9:21)
⬥ Full Run with Flight Skip (9:30)
Source record
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