
Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in ED3 Basic.
Presets and Relics
Rotations
⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon.
• If you find yourself needing more abilities to clear mobs due factors such as the lack of adren or unlucky hits it is expected.
• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take a while to disappear after dying.
⬥ Undead slayer tasks
work on many of the mobs but is not required or needed for GM timer.
⬥ It's recommended to set your anti-spam delay for your
to 1 via the Lectern at Anachronia.
⬥ You can
or
a tick before each gate unlocks to save a tick on every entry.
War's Retreat
![]()
Pre-Crassian
+
→
+
diagonally from entrance to start the dungeon and walk to lure the mobs together.
2 Scuttlers 2 Scouts
TC western scuttler
→ eastern scout
→ (
) → ![]()
2 Scuttlers 3 Scouts
TC
while moving towards the edge →
→
![]()
Note: generally have to wait for Scuttlers to move closer.
3 Warriors 2 Scouts
Target southwestern crassian
→
→ ![]()
2 Zealots
→ (
) →
![]()
2 Zealots 2 Scouts
a zealot and
to hit all 4 targets → wait 2t for
procs to clean up and ![]()
6 Zombies
Equip
(tc) +
→ stand in the middle of at least 5 zombies and
→ (
) →
![]()
6 Zombies
→
→
when they clump up
4 Zombies 1 Armoured zombie
+ (tc) +
(must hit 4 zombies) → target armoured zombie
→ ![]()
2 Zealots
→
→ (
) → ![]()
Crassian Leviathan

Wait 2t →
→
→
→
→
→
→
→ s
→ r
+
/
→ finish with
/
/ ![]()
Note:
procs in the previous room can generate
stacks.
Post-Crassian to Pre-Taraket
After Crassian,
until the next barrier.
Notes:
⬥
not needed for timer.
⬥
→
→
→ target scout +
→ ![]()
1 Zealot 4 Scuttlers
Target Zealots
→
→ ![]()
8 Zombies
Stand in the middle of the room and build with basics while waiting for zombies to converge, use
→ ![]()
1 Necromancer 2 Huge Skeletons
Target Necromancer
→
→
leftovers
1 Necromancer
→
→ ![]()
3 Armoured Zombies
→ (
)
2 Necromancers
1st:
→
→
→
→
to artefact
2nd:
→
→
→
to artefact
Can activate
here
1 Necromancer 2 Sea Horrors [Bridge of Death]
Target Necromancer
→
→ Target a Sea Horror
→
→
![]()
3 Sotapannas
→
→
→ (
)
2 Necromancers 2 Huge Skeletons
Target a Necromancer
→
→ basics to cleanup if any
Taraket the Necromancer

Notes:
⬥ *Taraket, corpses, and skeletons are classified as undead for
,
and
purposes.
• Generally you ignore the Corpse Carrier and the Bloated Monstrosity.*
⬥ This is a skip rotation, camp
for part 1, DO NOT USE
/ ![]()
Setup
+
+1t
→
→
→
→
→
→
→
→ ![]()
Note: goal is to have Taraket at 255-270k HP after setting up, and not fall below 200k after
and first hit of ![]()
Nuke
Equip
→
→ s
→ 2t r
+
→
→
→
to next area
Note: entry timing is strict, if
→
was tick perfect instead of 1t late, delay an additional 2t somewhere in setup.
Post-Taraket to Pre-Ambassador
towards Sea Witch after finishing Taraket.
1 Sea Witch 2 Armoured Zombies
→
![]()
1 Kalgerion Demon
+
→
→ (
) +
→
→
![]()
1 Necromancer
→ ![]()
1 Necromancer
→
→ (
) → ![]()
1 Necromancer
+ ![]()
1 Necromancer
→
→
/
→ 1t
to jump spot
5 Warriors 1 Scuttler
then
diagonally to lure warriors and scuttler.
→
→ (
)
2 Warped Skeletons
get
while waiting for them to clump →
→
→ ![]()
3 Zealots + 2 Warped Skeletons
→
→ target central skeleton ideally
→
→
→
→
cleanup
2 Warped Skeletons + 2 Scouts
Target 1 skeleton with
,
another →
→
→
→ get 120 adren
The Ambassador

Phase 1 + Spinner Skip
+
→
+
→
→
→
→
→
→ s
→ 2t r
+
→
→
→ s
→ 2t r
+
→
+ optional
→
→
→
(seiryu appears after
lands)
Phase 3
→
blackhole →
→
→
→
→
→
→
→
→
→
→
→
→
→
→ improv
Example Kills
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