ADVANCED BOSS GUIDES

Fight Kiln

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Combat Modernization. Some guides predate Combat Modernization. Rotations may need review.

Content status

Guide illustration

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Introduction

The Fight Kiln is a wave-based encounter which requires completion of The Elder Kiln quest and a one-time sacrifice of a fire cape. There are 37 waves which become increasingly difficult as the fight progresses.

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⬥ Completing the fight rewards you with a cape for your most used style kilnmage / KilnMelee / kilnnecro / KilnRanged

‎ ‎ ‎ ‎• Each cape can be used to craft its respective igneous variant igneouskalmej / igneouskalket / igneouskalmor / igneouskalxil

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ These are combined into the igneouskalzuk

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General Wave Breakdown

⬥ 1-9 are mostly weak to Attack

⬥ 11-19 are mostly weak to range

⬥ 21-29 are mostly weak to Magic

⬥ 31 is weak to Attack

⬥ 32 is weak to Magic

⬥ 33 is weak to range

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Preset Suggestions

⬥ All styles magic / melee / necromancy / range Guide illustration

⬥ Gear and inventory can get switched around based on what you have and how experienced you are

‎ ‎ ‎ ‎• As long as you have a pickaxe in your toolbelt, you will be able to kill Dills using your Melee weapon

⬥ Obsidian armour reduces damage taken in the Fight Kiln and saves inventory space if not bringing switches

‎ ‎ ‎ ‎• Tri-bridding is the best way to deal with the Fight Kiln. At the minimum, you want a 2H weapon of every style

⬥ tokkulzo provides a 10% damage boost against the mobs but requires tokkul to upkeep

‎ ‎ ‎ ‎• Bring a rov if the passive version is not unlocked

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The Fight

Waves 1-9

There will be mostly rangers with an increasing number of magers and meleers so use Melee and switch to kill the others

⬥ Wave 2: Invulnerability crystal spawn

⬥ Wave 4: Restoration crystal spawn

⬥ Wave 5: Dill spawn

⬥ Wave 9: All rangers

‎ ‎ ‎ ‎• Use zerk on the last ranger to have it for Jad

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Wave 10

Guide illustration ⬥ Jad spawns southwest

⬥ 1 ranger also spawns southeast

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Wave 11-19

There will mostly be magers with an increasing number of meleers and rangers so use Ranged and switch to kill the others

⬥ Wave 14: Invulnerability crystal spawn

⬥ Wave 16: Restoration crystal spawn

⬥ Wave 19: Dill spawn (switch to Melee for Dill)

‎ ‎ ‎ ‎• Go northeast, kill the Dill then go southwest and deathsswiftpf killing all the magers, use remainder on Jad

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Wave 20

⬥ Jad spawns southwest

⬥ 1 mager also spawns southeast

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Waves 21-29

There will mostly be meleers with an increasing number of magers and rangers so use Magic and switch to kill the others

⬥ Wave 26: Invulnerability crystal spawn

⬥ Wave 28: Restoration crystal spawn

⬥ Wave 28: 6 Dills spawn with a mager (kill mager then swap to Melee)

⬥ Wave 29: sunshinepf and kill meleers, use remainder on Jad

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Wave 30

⬥ Jad spawns southwest

⬥ 3 meleers spawn in other corners

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Waves 31-33

⬥ Wave 31: Use Melee

⬥ Wave 32: Use Magic

⬥ Wave 33: Use Ranged

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Wave 34

⬥ Jad spawns southeast

⬥ 1 meleer spawns northwest, and one ranger southwest

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Wave 35

⬥ Jad spawns northeast

⬥ 1 meleer spawns northwest, 1 ranger southwest, and 1 mager southeast

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Wave 36

Guide illustration ⬥ Double Jads spawn in both southern corners

⬥ Use invulnerability crystals here

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Wave 37 (Har-Aken)

Guide illustration ⬥ Spawns tentacles that deal Magic or Ranged hits. Build/heal on these when he is not on the surface

⬥ He never spawns on northern side of the platform

⬥ Spawns after ~72 seconds and is up for ~30 seconds

‎ ‎ ‎ ‎• Use sunshinepf / zerk / livingdeath / deathsswiftpf as he surfaces

‎ ‎ ‎ ‎• Apply Vuln / vulnbomb

‎ ‎ ‎ ‎• Spam spiritualprayer if ripperpouch with ripperscroll

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Tips and Tricks

General

⬥ You can use restoration crystals in emergencies and to extend onsl on Har-Aken if needed

‎ ‎ ‎ ‎• Make sure you have signoflife up just in case because the hits start to add up very quickly

⬥ Use soulsplit for the majority of the fight and deflectmage / deflectmelee / deflectrange as needed, don't forget devo

‎ ‎ ‎ ‎• On wave 19 there are a lot of magers so using devo can help

⬥ Always use deflectmage / deflectmelee / deflectrange when fighting Jads

⬥ Invulnerability crystals do not protect you from Dill special attacks, instead use restoration crystals

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Speed

⬥ Make sure to take advantage of the combat triangle whenever possible

⬥ Use tokkulzo if you have excess tokkul as that will be your best in slot ring if you are able to sustain it

⬥ It is helpful to use LantaSticks, KwuarmSticks, SpiritSticks for increased potion duration, weapon poison damage, and scrolls used per hour

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How to get a specific cape

Use the indicated style for the entire listed wave, except when Melee is required to break Dill armour.
Hybrid (37% of total LP dealt with style 1)
⬥ Style 1: 1-9, 11-15, 22-24, 31-32 ⬥ Style 2: 10, 16-21, 25-30, 33-37
Tribrid (23% of total LP dealt with style 1)
⬥ Style 1: 1-5, 8, 11-13, 22-23, 31-32 ⬥ Style 2: 6-7, 9-10, 14-21 ⬥ Style 3: 24-30, 33-37
Quadbrid (17% of total LP dealt with style 1)
⬥ Style 1: 1-3, 8, 11-13, 22-23, 31 ⬥ Style 2: 28-30, 32-37 ⬥ Style 3: 17-21, 24-27 ⬥ Style 4: 4-7, 9-10, 14-16

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Example Kill

⬥ 34:46 Revo+ kill with basic gear

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Source record

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