
Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in Amascut Nm Mechanics and Amascut 2000 Mechanics.
Preset Suggestions
Rotations
⬥ This guide serves as a baseline and rotations may change depending on adren from
,
resets, teams speed and enrage.
⬥ For this setup, it's highly advised to have
on Magic and Melee armour and having either
or
applied, can be forgone if enough
stacks after p1.
Wars
s
![]()
Phase 1
r
+
→
+
→
→
→
→ (
)
→
+
→
→
→
→ (
)
→
→
→
→
→ ![]()
Phase 2 and 3
⬥ Gorilla:
→
+ enter portal
West In
⬥ Warden:
+
→ (tc
) +
→
→ ![]()
⬥ Mid: ![]()
⬥ Side:
+
→
→ ![]()
West Out
⬥ Warden:
→
→ ![]()
⬥ Side: far bleed
→ ![]()
East In and Out
⬥ Warden:
+
→ (tc
) +
→
→ ![]()
⬥ Side:
+ ![]()
⬥ Mid (In Role): walk and
+ ![]()
Crocs
⬥ Out:
next to statue and ![]()
⬥ Mage croc: (
)
→
→
→
→
→ ![]()
⬥ In: target croc as you run and do 1-2 abilities minimum
Amascut
In Role: while running
→
→
→
→
→ (
)
→
→
→
→ (
)
→ (
) →
→
→
→ 3t
→
+
→ (
)
→
→
→
→
→
→
→
→ build and ![]()
Out Role: while dealing with the croc
→
a wave → (
)
→
→
→ (
)
→ (
) →
→
→
→ 3t
→
+
→ (
)
→
→
→
→
→
→ s
→
→ (
→
→
) →
![]()
Notes:
⬥ Scarabs mostly skipped:
→
or
→
scarabs.
⬥ Step under the boss for the 2nd wave during your
if needed.
⬥ Time your
to land after P2 is capped if possible while still being under Tumeken's buff.
Phase 4
tc +
+ out throw at gorilla, in throw into portal →
→
gorilla
In Role
Go in → throw scarab at warden +
→
→
→ ![]()
Out Role
a cluster of scarabs + throw in and enter
Both
⬥ Mid Chain:
→ ![]()
⬥ Side Chain:
→
→
→
→ (
)
⬥ Flip the rotation for West Chains, only out should spec mid on east
⬥ Ask your base to throw 2 scarabs in each portal
Amascut
Start with at least 2
stack
→ s
→
→
→
→
→
→
→
→
→ (
) → ![]()
Phase 5
Around the time both solo charges are done and both middle fragments are at 50%, prepare with:
→
→ ![]()
As Tumeken's reform starts, move next to Tumeken and wait till 'GET OUT OF MY WAY' → (
) →
→ (
) →
→
→
→
→
→
→ improvise
Notes:
⬥ It's important for G1/G2 not to move infront of the boss, untill the last interceptor has moved back into charging position, this allows for continueos charging for the fastest phase time and skipping 1 jump.
⬥ All other charging roles need to swap positions with max 1t delay as well for the perfect charge.
⬥ Click middle when charge is 1t off, filled or 1t after filled on the same tick that the green lines appear on the floor.
Phase 6
→ s
→
→ tc core
Non Jump
→
→
→
→
→ stand exactly one tile directly behind ![]()
Jumper
→
→
+
→ tc +
→ tc +
→ click +
→ click +
→
→ click Tumeken
Note: for TC to work while jumping you need to set your target cycle to max weapon distance, otherwise just click all the mages instead for a 1-2t slower jump.
Clones
(autocast
)
+
→
+
→
+
→ on "fall to the shadows" tc +
→
→
→ (
) →
→
→
→
→
→
→
→
→ improvise → on last tick ![]()
Phase 7
→ tc +
→
→
→
→ handle p7 mechanic →
→
→
→ improvise if still not dead
Example Kills
Source record
By PvME contributors under CC BY-NC-SA 4.0. Navigation and typography adapted. Original sanitized source HTML and its text hash are retained separately. Source channel and message references are repaired using the pinned guide repository and public directory/identity evidence; navigation wording is adapted for the web. Every change is recorded in the reference repair ledger. Unverified destinations and contributor names remain explicitly unavailable. Legitimate external community and attribution links are preserved and labeled. Original media is embedded from providers; media rights are separate from guide-text rights.
Captured 2026-11-10T14:25:00Z. Game-version accuracy is unverified.
MediaWiki draft ↓